const Divinity YHWH=Divinity();
class Divinity
{
aaaDivinity()
aaa{
aaafor (int c=0; c<∞; c++)
aaaaaa{dimentions[c]=∞;}
aaa}
aaaThelitos will();
aaaString knowledge=∞;
aaaPotency power=∞;
aaaInt dimentions[∞];
aaaCharacter goodness=☺;
}
class HUnion
{
aaaHUnion(Divinity *divine, Humanity *human)
aaaaaaaaa{God=divine; man=human;}
aaaostream permeationAttributes (istream);
aaaDivinity *God;
aaaHumanity *man;
}
struct Messiah
{
aaaHUnion Christ;
}
int main()
{
aaaDivinity *Father=*YHWH,
aaaaaaaaaaaa*Son=Father,
aaaaaaaaaaaa*Spirit=Father;
aaaMessiah Jesus;
aaaJesus.Christ=HUnion(Son, *humanity());
}
September 17, 2009
The Trinity Program
I was rummaging through my files and I find this document which I had written 3 years ago. I thought I would share because it proves beyond a shadow of a doubt how big of a dork I am. Anyway, this is the doctrine of the Trinity as expressed in C++. Enjoy:
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2 comments:
Cool, although I really don't understand it. :)
That's ok. No one understands C++
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